The Human Side of black myth wukong cant use ray tracing
The inability of “Black Myth: Wukong” to utilize ray tracing sparks an empathetic chord within the gaming community. It’s a sobering reminder of the challenges faced by smaller studios and the potential barriers to creating truly immersive experiences. Beyond technical limitations, the discussion prompts a dialogue about inclusivity and accessibility within the gaming industry, fostering a sense of camaraderie among players who may feel underrepresented or underserved. By shedding light on these challenges, “Black Myth: Wukong” becomes more than just a game; it becomes a catalyst for meaningful conversations about the power and responsibility of technology in shaping our shared digital landscapes.